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Re4 Cutscenes Download

1 Jan 2000admin
Re4 Cutscenes Download Average ratng: 4,5/5 5986 reviews

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Originally posted by:As far as I'm concerned, the real actual cause of this is they use a lousy game engine. Just my opinion of course. I doubt very much that these problems would exsist if a different and better engine was used such as the Unreal engine. That wouldn't automatically resolve the issues. You only have to take a look at Rise of the Triad (2013 version) and see how Unreal Engine games can be even more unoptimised.

Besides change to UE wouldn't make any sense even if we could expect to gain some benefits by doing it. Porting a game from an engine to another takes years of hard work. It costs quite a bit of money and requires many man-years to do. And as a result even if it worked perfectly. The game would 'feel' wrong and work quite a bit differently internally. People would notice the difference and complain about that.

And on top of that in reality it would probably still be quite unoptimised. It would only change these large issues to another kind of large issues. The problem with Resident Evil 4 is that the codebase is really old. To the point it's become a complete mess. They've poorly maintained the code, with tools that aren't fit for the purpose. The best service they could do at this point is to release the game engine sources to the public under free and open source software license such as GNU GPL.

Capcom could sell the RE4 assets here at Steam. People could correct the design issues with the game engine architecture, port it to the GNU/Linux and OS X, and fix the bugs that plague it. And Capcom could make money out of it that what they currently make.

Originally posted by:Besides change to UE wouldn't make any sense even if we could expect to gain some benefits by doing it. Porting a game from an engine to another takes years of hard work. It costs quite a bit of money and requires many man-years to do.

I don't except them to re-make the game on a different engine. Basically all I was saying was that I think the problems the game has is due to the engine they used. So we're stuck with it unless they do like you said and: The best service they could do at this point is to release the game engine sources to the public under free and open source software license such as GNU GPL. Capcom could sell the RE4 assets here at Steam. People could correct the design issues with the game engine architecture, port it to the GNU/Linux and OS X, and fix the bugs that plague it. And Capcom could make money out of it that what they currently make.

Originally posted by:What's screwed up about this whole thing is even some of the people who meet or even exceed the recommended system requirements for this game have these problems as well. As far as I'm concerned, the real actual cause of this is they use a lousy game engine. Just my opinion of course. I doubt very much that these problems would exsist if a different and better engine was used such as the Unreal engine. I would hope that is the cause. I am starting to believe since it is so old and they converted it to an hd remake, Capcom got lazy and forgot to properly format the cutscenes.

Originally posted by:I would hope that is the cause. I am starting to believe since it is so old and they converted it to an hd remake, Capcom got lazy and forgot to properly format the cutscenes.

Capcom didn't do the RE4 Steam port. They hired a Polish company QLOC that has specialised in porting games to do it for them.

Most of us don't have issues with the game. There's usually some config issues with the people who have the machine specs that exceed the recommended specs of the game. After solving those the game has run like intended.

You should check your VSync options for example from the display driver's settings panel. But it's true that some people just don't have the kind of CPU that this game requires and even if they can run latest Battlefield and Crysis (which rely heavily on GPU) it is not an indication that they can run RE4 Steam ver. RE4 relies more on CPU than on GPU. You can even run the game on Intel's HD4000 and it'll work fairly well. What are your specs, by the way? The guys who did this probably poured tons of work so that it would work at all. RE4 was written for an kind of exotic PPC processor platform (Gamecube).

The cutscene issue which I've testified are caused by the fact that your system cannot up keep exact 30 FPS but instead falls into 29 or 28 or lower. And when that happens several times in a row it will desync video and audio.

The reason I'd like you to contact the Capcom's support is that you could fill in a bug report that this game has issues with your system and that they need to be addressed. The people at Capcom's support get paid to solve problems of Capcom's customers.